AI Insights · Timothy · January 2024
Top 5 Cannabis Games Performance in Chile Q4 2023
The top 5 cannabis-themed games in Chile during Q4 2023 showed varying trends in downloads, revenue, and active users, with some apps experiencing significant growth in specific metrics.
During Q4 2023, the top 5 cannabis-themed games on a unified platform in Chile exhibited diverse performance metrics in terms of downloads, revenue, and weekly active users.
Hempire - Weed Growing Game from LBC Studios Inc. saw fluctuating trends. Revenue peaked at $166 in the week of October 23, with a notable decline towards the end of the quarter, finishing at $78 in the final week of December. Downloads demonstrated a similar pattern, with a significant spike to 807 in the week of December 25. Weekly active users varied, starting at 1.8K in late September, dipping to 1.5K mid-December, and ending at 1.8K in the last week.
Bud Farm: Idle Tycoon Game by LDRLY experienced a steady increase in revenue, peaking at $93 in early December. Downloads surged dramatically from 12 in late September to 848 in mid-November, maintaining higher numbers with 513 downloads in the final week. Active users increased significantly, starting at 48 in late September and peaking at 550 in mid-November, before stabilizing at 419 by the end of December.
Weed Factory Idle from Spider Solitaire showed minimal revenue, peaking at $5 in late October. Downloads exhibited a noticeable upward trend, reaching 222 in mid-November, and finishing the quarter with 197 downloads in the final week. Weekly active users peaked at 486 in mid-November, then slightly decreased to 421 by the end of December.
Cheech and Chong Bud Farm by LDRLY reported consistent revenue, peaking at $63 in late October and ending the quarter at $58. Downloads showed a sharp decline from 417 in early October to zero by mid-December. Active users started at 432 in late September, peaked at 710 in early October, and gradually declined to 381 by the end of December.
Weed Firm: RePlanted by Ludum LLC had negligible revenue throughout the quarter. Downloads remained low, peaking at 31 in the final week of December. Active users fluctuated, starting at 24 in late September, peaking at 34 in mid-November, and finishing the quarter at 26.
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